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Boon of Epic Multiclassing (5e Epic Boon)

Password forgotten? Click here. Advanced Search. More Epic Boons 5e. Average Rating 2 ratings. More from this Title's Contributors. Customers Who Bought this Title also Purchased. Reviews 0. Please log in to add or reply to comments. So, this implies an obvious first volume titled "Epic Boons" by the same author, but I can't find it anywhere.

I worried that just the title "Epic Boons" sounded like I was introducing a system, not building on one. Hope you enjoyed the product! Yep it's excellent. Many thanks! Exactly what I was looking for. Really adds flavour to a game rather than just your standard inspiration or whatever.

See All Ratings and Reviews. Browse Categories. DMs Guild. Guild Adept. Descent into Avernus. Ghosts of Saltmarsh. Tomb of Annihilation. Tales from the Yawning Portal.Home Post new thread What's new Latest activity Authors. Wiki Pages Latest activity. Resources Latest reviews Search resources. EN Publishing. Log in Register. Search titles only. Search Advanced search…. Post new thread. Create wiki page. Community supporters. All threads Latest threads Hot threads New posts. Search forums.

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Log in. Install the app. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser. Thread starter Lucas Yew Start date Apr 21, Your 5 favorite Epic Boon options are? Combat Prowess Votes: 3 7. Dimensional Travel Votes: 4 Home Post new thread What's new Latest activity Authors. Wiki Pages Latest activity.

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It may not display this or other websites correctly. You should upgrade or use an alternative browser. TrueBagelMan Explorer. So I am wondering what you would choose. Pact of The Chain is good for scouting ahead and healing yourself. Pact of The Tome gives three cantrips and I can inscribe ritual spells Last edited: Mar 8, Also is Improved Pact Weapon act as a spell focus for all spells or just Warlock spells? I don't know about which pact boon to pick you already have decent weapon capability and if you are mainly intending to use booming blade then the rest of the pact of the blade invocations might not be that useful to you.

As for Improved pact weapon, it states that it is only an implement for warlock spells so you'd need something else for your sorcerer spells. So Pact of The Blade goes out the window. Since Ruby of The Warmage is the same thing but for all spells. Which of the other pacts would you choose? Al2O3 Explorer.

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Are you planning on going for a weapon build or a spells build? I currently play a chain pact warlock, but no longer have a familiar. It simply died too often and I ran out of components to get it back. I would go for blade of you intend to use a weapon a lot.An epic boon is an optional reward described on page of the Dungeon Master's Guideand one is meant to only be bestowed upon a character who has already reached 20th level.

Consider viewing the 5e Epic Boon Design Guide before creating your new epic boon.

Epic Boons

Epic Boons with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template. View recent changes for all epic boons.

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125 D&D Achievements [5e]

Home of user-generated, homebrew pages! Please leave the " 5e Epic Boon " identifier in the page title when creating your new epic boon! Boon of Abyss Mastery. Boon of Achilles. Boon of Adamantine Bones. Boon of Advanced Shape Change. Boon of Agility. Boon of Apex Abjuration.

Boon of Apex Conjuration. Boon of Apex Divination. Boon of Apex Enchantment. Boon of Apex Evocation. Boon of Apex Illusion. Boon of Apex Necromancy. Boon of Apex Transmutation. Boon of Arcane Archery. Boon of Arcane Might. Boon of Archery. Boon of Argonaut. Boon of Artifact Affinity.The acquisition of a boon might visibly transform a character. For example, the eyes of a character with the Boon of True Sight might glow when he or she feels strong emotion, and a character who has the Boon of High Magic might have faint motes of light glimmering around his or her head Each boon can be picked multiple times unless stated otherwise.

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When you miss with a melee weapon attack, you can choose to hit instead. You can use this boon threes times afterwards you can't use it again until you finish a short rest. As an action, you can cast the misty step spell, without using a spell slot or any components. You can use this boon threes times afterwards you can't use this boon again until you finish a short rest. When another creature that you can see within 60 feet of you makes an ability check, an attack roll, or a saving throwyou can roll a d10 and apply the result as a bonus or penalty to the roll.

Once you use this boon, you can't use it again until you finish a short rest. When you take damage from any source, you can reduce that damage to 0. You can add a d10 roll to any ability check, attack roll, or saving throw you make.

You are immune to all diseases and poisons, and you have advantage on Constitution saving throws. When you gain this boon, choose a plane of existence other than the Material Plane. You can now use an action to cast the plane shift spell no spell slot or components requiredtargeting yourself only, and travel to the chosen plane, or from that plane back to the Material Plane.

Choose one of your spells of 1st through 3rd level that has a casting time of 1 action.

boons 5e

That spell's casting time is now 1 bonus action for you. You can use a bonus action to regain a number of hit points equal to half your hit point maximum. Once you use this boon, you can't use it again until you finish a long rest. You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.

Some powerful creatures natural weapons - ie claws and teeth are still considered magical. Your walking speed increases by 30 feet. In addition, you can use a bonus action to take the Dash or Disengage action. Once you do so, you can't do so again until you finish a short rest. Choose one 1st-level sorcerer, warlock, or wizard spell that you can cast. You can now cast that spell at its lowest level without expending a spell slot.

boons 5e

You can cast any spell you know or have prepared without expending a spell slot. Once you do so, you cant use this boon again until you finish a long rest. You have immunity to fire damage. You can also cast burning hands save DC 15 at will, without using a spell slot or any components.

While completely in an area of dim light or darkness, you can become invisible as an action. You remain invisible until you take an action or a reaction. You have immunity to lightning and thunder damage. You can also cast thunderwave save DC 15 at will, without using a spell slot or any components.

You have advantage on ability checks made to resist being grappled.Home Post new thread What's new Latest activity Authors.

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Thread starter CapnZapp Start date Jul 14, CapnZapp Legend. Overview Creatures with twenty or more class levels are considered epic characters. Upon becoming epic, a character gains an Epic Boon see below. Epic Levels You keep leveling every 30, XP. That is, you reach 21st level atXP.By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service.

Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It only takes a minute to sign up. Small, incremental, and useful but mostly harmless abilities they could spend their accumulated XP to obtain.

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A friend not playing in the campaign told me that, in their opinion, most of the boons would quickly become useless at higher levels, which could make scarcity of magic items dangerous. Gift of the Gab : Once per day, you may add 1d2 to any Persuasion checks or Charisma saving throws. This increases to 1d4, 1d6, and then 1d8 with each rank of this boon you take, to a maximum of four.

Gift of the Fish : Your lung capacity and swimming speed permanently increase, allowing you to swim with an extra 5 ft. Gift of False Life : Once per day, you may add 1d2 temporary hit points to your total health. These disappear after a short or long rest. This total increases to 1d4, 1d6, and then 1d8 with each rank of this boon you take, to a maximum of four.

Gift of the Sandman : You never oversleep or undersleep, you always wake up feeling refreshed after a long rest, and you have advantage on saving throws against all sleep, dream or nightmare-based spells. However you can no longer remember any of your dreams or nightmares upon waking. Gift of the Magi : You are naturally attuned to the presence of magic and arcane energies. You can determine if an object is magical just by touching it, and if there is a hidden magical object or creature within 5 ft of you, you can discern its general location.

You do not glean any knowledge of its origin, function, or school of magic.

boons 5e

With additional ranks in this boon, you can increase the range at which you detect magic by an additional 5 ft. Gift of the Sun : You glow like a candle at night and in dark places, shedding dim light in a 20 foot radius.

You can turn this effect off at will but doing so requires Concentration. The intensity of the light increases to bright with the second rank of this boon, extending the radius at which you shed dim light to 40 feet. Gift of the Drunkard : You recover from alcohol or drug-induced inebriation twice as fast as other people would, and you become permanently immune to hangovers or withdrawal. This effect does not include poisons or overdoses, intentional or otherwise.

Gift of the Sharp-Dressed Man : Stains slide off your clothes like water off of stone, and any wrinkled clothes you put on immediately become pressed, ironed and immaculate.

Physical damage to clothes will remain and cannot be repaired in this way, but while they are being worn, none of your clothes will fray. Gift of the Ladykiller : Once per day you may add 1d2 to any Persuasion checks or Charisma saving throws against females of any age, which increases to 1d4, 1d6, 1d8, 1d10 and then 1d12 with each rank of this boon, to a maximum of six.

If you use this boon and succeed, the person you are talking to also becomes sexually attracted to you. Gift of the Maneater : Once per day you may add 1d2 to any Persuasion checks or Charisma saving throws against males of any age, which increases to 1d4, 1d6, 1d8, 1d10, and then 1d12 with each rank of this boon, to a maximum of six.


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